As the story would no doubt appear on the back of a Gameboy game box…

“Disaster! A huge shipment is set to go out in just a few hours, and the magnet crane is completely busted! You are Mike, a dock worker who has to solve the problem before the shipment is late and you and your pals get fired. Since you can’t use the crane to easily lift them, you’ll have to use your brain, your magnet gun, and your strength to push and pull the crates to the right spots. Break’s over!”

Instructions:

Gameboy controls:
Directional pad to move
A button for positive charge
B button for negative charge
D-pad + A/B when next to a crate to give it a push
Start button to pause/reset level

PC controls:

Arrow keys to move

Z for positive charge

X for negative charge

Arrow keys + Z/X when next to a crate to give it a push


You must move all the objective crates (crates marked with Roman numerals) to their respective positions on the map (striped squares with numerals). Use whatever means necessary to do so!

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Created for "BOTB game jam #7": a game jam for battleofthebits.com (cool website you should check it out)
Creating a video game in a short period of time is hard, but very rewarding and fun! We hope you enjoy this silly little game and hopefully challenge your brain a little bit, too.

Credits:
retrokid104 - Sound, Level Design, Concept, Minor Programming
Da_Flarf - Major Programming, Sound, Concept, Conversion to desktop platforms
big lumby - Sprites, Tiles, Character Design
John Favourite (SweatyNoodle) - Title Screen, Misc.

Download

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Click download now to get access to the following files:

magnet mike.gb 256 kB
magnet mike windows.zip 35 MB
magnet mike linux.zip 24 MB
manual.txt 1.2 kB

Development log

Comments

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Very fun! For me it was the perfect difficulty :) Really impressive for a short jam.

Thanks a ton! What was your favorite level? I'm definitely going to be releasing more gameboy games in the future!

(+1)

sorry I missed this! If I recall correctly I liked one of the middle ones,  maybe 5? because I could feel the intended shift in difficulty 😁